Generalist Showreel
Shot |
Software |
Type |
Project Title |
Description |
01 |
After effects |
Personal Project 100% |
NW Title |
This is a galaxy orb zoom using the built in particle systems in after effects to make a logo. |
02 |
3Ds Max, Photoshop |
Personal Project 100% |
Mine Spin |
A 3D game object of wheel mine. |
03 |
Blender 3D |
Personal Project 100% |
Explosion |
Using Particle systems within the Blender a convincing explosion. |
04 |
Unity3D, Blender, Photoshop |
Big4Production |
Illusion of the Wind |
Lead Character Design, Level Design, Object Design, Animation, Special Effects, Programming |
05 |
After Effects, |
Personal Project 100% |
Blue Planet Explosion |
Using only after effects to apply and make a 3D planet, than using After Effects, effects to explode the planet. |
06 |
Photoshop |
Personal Project 100% |
Yellow Gun |
Painted of a demonic figure with a gun. |
07 |
Photoshop, Flash |
Big4Production |
Temple of Romu |
Character Design “Enemies” Programming, animation, and level layout. |
08 |
Maya, Photoshop |
HERE |
Buildings |
Maintained/created the 3D textured buildings, and lead the Navigable Bridges project. Please see Resume for other duties at HERE. |
09 |
3Ds Max, Photoshop |
Personal Project 100% |
Skeleton Sage |
This is a base skeleton that I turned into a magic user. If I were to put him into a game he would have some sort of particle or hovering mechanism. |
10 |
After Effects, Photoshop |
BME Studios |
BME Studios Logo |
A logo for BME Studios, I did the after effects taken the 2D logo and making a video out of it. |
11 |
Photoshop, Flash |
Big4Production |
Temple of Romu |
Character Design “Enemies” Programming, animation, and level layout. |
12 |
3Ds Max, Photoshop |
Personal Project 100% |
Dino Nest Zoom |
A zoom into a dino nest through grass. |
13 |
Mudbox |
Personal Project 100% |
Demon |
A fully textured and sculpted demon head bust. |
14 |
After Effects |
Personal Project 100% |
Orb Aura |
Using completely after effects a realistic orb. |
15 |
3Ds Max, Photoshop, After Effect |
Personal Project 100% |
Space Ship shot |
Making a space ship fly and using after effects to make the engines light up. |
16 |
3D Max, |
Personal Project 100% |
Rock Giant |
Character Design for a rock giant elemental. |
17 |
Photoshop |
Color Theory Final |
Mountain Landscape |
A painted scene of mountains. |
18 |
3Ds Max, Photoshop |
Personal Project 100% |
Island Planet |
A realistic space scene. |
19 |
Photoshop |
Color Theory Midterm |
Village Scene |
A painted scene of a village. |
20 |
Blender, Photoshop, Unreal4 |
Big4Production |
Never Sleeping |
Object and Character Design, Lighting, FX, Coding, Animation, Game Play |
21 |
Flash, Photoshop |
Big4Production |
Time Warp |
Character Design Main, Programming, Level Layout |
22 |
After Effects |
Personal Project 100% |
Clouds |
Using After Effects flew a camera through clouds that were also made in After Effects. |
23 |
3Ds Max, Photoshop |
Personal Project 100% |
Dark Planet |
A realistic space scene. |
24 |
After Effects |
Personal Project 100% |
Shockwave |
A Shockwave that I made using many different tools in After Effects. |
25 |
Blender 3D |
Personal Project 100% |
Dark Water |
Using Fluid systems created an object bouncing up and down in dark water. |
26 |
3Ds Max, Photoshop |
Personal Project 100% |
Blue Planet |
A realistic space scene. |
27 |
Maya, Photoshop |
HERE |
Buildings |
Maintained/created the 3D textured buildings, and lead the Navigable Bridges project. Please see Resume for other duties at HERE. |
28 |
3Ds Max, Photoshop |
Personal Project 100% |
Gas Planet |
A realistic space scene. |
29 |
Unity3D, Blender, Photoshop |
Big4Production |
Illusion of the Wind |
Lead Character Design, Level Design, Object Design, Animation, Special Effects, Programming |
30 |
3Ds Max, Photoshop |
Personal and Rasmussen Teaching |
Room |
Created a realistic lighted room. |
31 |
Unity3D, Blender, Photoshop |
Big4Production |
Redshift |
I worked on all 3D and 3D UV's and textures, UI, FX, animation, code, level layout, and I lead the project. |
32 |
Blender, Photoshop, Unreal4 |
Big4Production |
Never Sleeping |
Object and Character Design, Lighting, FX, Coding, Animation, Game Play |
33 |
Blender 3D, Photoshop, 3Ds Max |
Animation Graphics Project Final |
A Spider’s Journey |
A still shot of a spider web |
34 |
Blender 3D, Photoshop, 3Ds Max |
Animation Graphics Project Final |
A Spider’s Journey |
Animated spider last shot of final |
35 |
Unity3D, Blender, Photoshop |
Big4Production |
Illusion of the Wind |
Lead Character Design, Level Design, Object Design, Animation, Special Effects, Programming |
36 |
Blender, Photoshop, Unreal4 |
Big4Production |
Never Sleeping |
Object and Character Design, Lighting, FX, Coding, Animation, Game Play |
37 |
Unity3D, Photoshop, Illustrator |
Big4Production |
Bad Christmas |
Game Design, Special Effects, Programming |
38 |
Blender, Photoshop, Unreal4 |
Big4Production |
Never Sleeping |
Object and Character Design, Lighting, FX, Coding, Animation, Game Play |
39 |
Flash Photoshop |
Big4Production |
Time Warp |
Character Design Main, Programming, Level Layout |
40 |
Blender 3D |
Animation Graphics Project Final |
A Spider’s Journey |
A zoom down to a island |
41 |
Blender, Photoshop, Unreal4 |
Big4Production |
Never Sleeping |
Object and Character Design, Lighting, FX, Coding, Animation, Game Play |
42 |
Blender, 3Ds Max, Photoshop |
Animation Graphics Project Final |
A Spider’s Journey |
Forest Fly through |
43 |
Blender, Photoshop, Unreal4 |
Big4Production |
Never Sleeping |
Object and Character Design, Lighting, FX, Coding, Animation, Game Play |
44 |
Unity3D, Photoshop, Illustrator |
Big4Production |
Bad Christmas |
Game Design, Special Effects, Programming |
45 |
After Effects, Blender, 3Ds Max, Photoshop |
Animation Graphics Project Final |
A Spider’s Journey |
Fly up to spider web |
46 |
Blender 3D |
Personal Project 100% |
Water Flow |
Using Fluid systems had water flow down from a spot and over fill a box. |
47 |
Unity3D, Blender, Photoshop |
Big4Production |
Redshift |
I worked on all 3D and 3D UV's and textures, UI, FX, animation, code, level layout, and I lead the project. |
48 |
After Effects, Blender, 3Ds Max, Photoshop |
Animation Graphics Project Final |
A Spider’s Journey |
Spider with full particle hair made fully in Blender 3D. Then Composited in after effects. Background made in 3ds Max with Photoshop Textures. |
49 |
After Effects, Photoshop |
Personal Project 100% |
Blue Sun |
A 3D project of a burning sun all built in After Effects. |
50 |
Blender, Photoshop, Unreal4 |
Big4Production |
Never Sleeping |
Object and Character Design, Lighting, FX, Coding, Animation, Game Play |
51 |
Unity3D, Blender, Photoshop |
Big4Production |
Redshift |
I worked on all 3D and 3D UV's and textures, UI, FX, animation, code, level layout, and I lead the project. |
51 |
Maya, Photoshop |
HERE |
Buildings |
Maintained/created the 3D textured buildings, and lead the Navigable Bridges project. Please see Resume for other duties at HERE. |
52 |
Blender 3D |
Personal Project 100% |
Fluid Simulation |
Using Fluid systems created an object dropping into water. |
53 |
Unity3D, Blender, Photoshop |
Big4Production |
Redshift |
I worked on all 3D and 3D UV's and textures, UI, FX, animation, code, level layout, and I lead the project. |
54 |
Blender, Photoshop, Unreal4 |
Big4Production |
Never Sleeping |
Object and Character Design, Lighting, FX, Coding, Animation, Game Play |
Music By: Windside
Track: Reapers