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Nick Wigtil's Resume
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EMPLOYMENT
ConnectBooster
Software Engineer
December, 2018 – Present
Help define UX/UI for the ConnectBooster application.
Build responsive, elegant, large, complex web applications.
Create UX/UI designs and implement all layers of the front-end stack, including prototypes to APIs.
Optimize applications for performance and scalability.
Participate in design and code reviews.
Collaborate with development to to bring new applications and features.
Marketing Ideas for Printers
UX Designer
January, 2018 – December, 2018
Lead UX/UI Designer
Lead Designer of Odyssey Software
Design/Code prototypes to send to developers. Using HTML/CSS, JavaScript
Using Meteor, GitLab, Git, and JIRA in development process
Create new visual content
Build, write, and design, style guides
Develop the interface standards that governs all of the overall appearances and experience for all apps, websites, and digital products and service used by prospects, and customers.
Create visual interfaces, designs, and customer journeys that guides dev teams.
Review work of developers to ensure that the results supports UX expectations.
Responsible for making sure all visitor and users of digital properties are clear consistent and enjoyable.
Create new experiences, improve existing, and eliminate experiences that are on longer relevant.
Responsible for making user experiences for all digital properties clear, consistent, simple, and easy to use.
HERE
Technical Specialist II
October 1, 2016 – January 1, 2018
3D Modeler/Artist, Lead UX/UI Designer, VR/AR Designer, Innovator
Create, Design, and Engineer, custom tools and prototypes.
Using:
Visul Studio
Unity3D
Unreal4
C#
Xamarin
HTML/CSS
.NET/Forms
Create Desing materials.
Fix and build 3D models.
Leader of two different 3D products.
Create new processes and classified projects.
Subject matter expert on 3D Design and Creation.
Work on different 3d Map/Visual mapping products.
Streamline processes and create new more efficient ways to work.
Create custom project management systems using Confluence, JIRA, and Smartsheet.
Support different tips, tricks, and techniques to make process and people more efficient.
Work with different branches of the company from Berlin, California, Chicago, Mumbai, and others.
Find solutions to problems by fixing them, coding, or designing around/through problems that persist in a project. To help reach the end design, or goal of the project. Built from the ground up an Online Content Management System, using HERE’s Active Directory. This houses my gamification training tools that I built from the ground up as well. The training tools are classified but they were all coded in C# using Unity3D, and metrics are pushed to a MySQL database. Not only can the Management System house the trainings it can house user data, admin data, and really anything else that it is asked for.
Big4Production
Founder
President/CEO and Art Director
- June 1, 2012 – Present
Lead development of computer and mobile games.
Titles:
Stealth Bot, Temple of Romu, Time Warp, Illusion of the Wind, Bad Christmas, Sweet Escape, Raccoon Jump, Temple of Romu (Android), Redshift
Manage all aspects of the company.
Design games, create 3D models and animation, and code games.
Rasmussen College
Adjunct Instructor - Design
- April 6, 2015 – Present
Teach 3D modeling and other design courses.
Teach students proper techniques so they can get hired in the industry.
Make extra content such as training and tutorial videos for students.
HERE
Technical Specialist I
- September 1, 2015 – October 1, 2016
3D Modeler/Artist.
Dedicated and supported the 3D design team.
Fixed and built 3D models.
Created designed materials.
Supported and taught different tips, tricks and techniques. Created different custom tools using:
Visual Studio
C#
HTML/CSS
Created new processes and classified projects.
Streamlined process and create new more efficient ways to work.
Worked on different 3D Map/Visual Mapping products.
HERE, a Nokia company
Technical Specialist I (Contract via OtterBase)
- Feburary 16, 2015 – September 1, 2015
3D Modeler/Artist.
Ddedicated and supported the 3D design team.
Fixed and built 3D models.
Supported and taught different tips trick and techniques.
Created different custom tools.
Worked to streamline process and create new more efficient ways to work.
Wicked Soul Studios, LLC
Artist
- January 1, 2015 – April 1, 2015
Worked on game Cursed Gold.
Lead the Character, Environment, and all around design of the game.
Concepted and created unique and original characters and environments.
Helped out with game design and logic.
Helped create new marketing material and techniques.
Rasmussen College
Tutor, Teaching Assistant, and Proctor – Specializing in 3D Modeling and
Animation, 2D design, Web Design, HTML, Coding, Game Design, and
Game Programing
- October 3, 2011 – December 30, 2014
Tutor students individually and in groups.
Help teach classes.
Class Names:
Digital Media Assembly, Introduction to 3D Arts and Animation,
3-Dimensional Animation, Audio/Video Editing
Run flat instruction classes. (Using Adobe Connect)
Assist in other capacities as needed, including special projects, other college
Campuses, and trade shows.
Special Projects
Dakota Film Festival
- March 13, 2013 – April 5, 2013
Digital Effects and Acting for the Green Screen – The making of an effects shot
3D Designer
Created high-poly 3D modeling and animation.
Created and presented on-the-fly special effects with After Effects (completed
A rendered shot in 20 minutes).
North Dakota State Historical Society
Archeology design project for the Double Ditch Indian Village Historic Site
- May 15, 2012 – July 27, 2012
Project Lead and 3D Designer
Led the project.
Assigned work to people.
Built 3D objects.
EDUCATION
Rasmussen College Fargo, ND
- 2013, Digital Design and Animation Bachelor's Degree
- 2013, Digital Design and Animation Associate's Degree
North Dakota State College of Science (NDSCS) Wahpeton, ND
- 2010, Computer Information Systems Certification
Volunteer Work
3D and Game Design Instruction
- Liberty Middle School
- February 2014 | Education
- Worked with 7th graders in Design and Game Design. We covered Photoshop, 3D Design, and Game Engine. By the end of the session the 7th graders had a game to bring home and play. This event took place at Rasmussen College.
3D Instruction
- STEM Middle School - West Fargo
- December 2011 | Education
- Taught 3D and concepts behind 3D to 7th and 8th graders. I was apart of three speakers ranging on different types of design.
SOFTWARE SPECIALTIES
3Ds Max, Blender 3D, Maya, Mudbox, Sculptris, Unity3D, HTML, WordPress,
Adobe – After Effects, Dreamweaver, Flash, Illustrator, Photoshop, Premiere, SoundBooth,
OTHER SOFTWARE
Unreal Engine, Javascript programming, C# programming,
Actionscript Programming, Xcode
Computer Knowledge
I am proficient with Windows Vista, Windows 7, Windows 8, Windows 10, and Apple Computers
from snow leopard on. Also proficient with iPads, Windows 8 and 10 mobile
devices, and Android devices.